Download Urovo MC6000S Hard Reset File

It is part of the way DJ's tend to set up the mixer: Fader to max and then the gain to 0 dB. That way you can throw the fader to the max without caring about oversteering. For the mic it is better to set the fader AND the gain to 0 dB so you've got some headroom the moment you're speaking with a lower volume (You can push the fader over the 0 dB-mark).
Mines back at the Service Centre for warranty repairs, will update it when I get it back.
I don't keep any volume at max. The virtual dj volume in the actual software is kept at 2/3 and mic is set to 1/3 to 1/2 volume on the 6000.
The main volume is set to 2/3.
The switches are already at -10dB.
Well, I guess that answers that.
Well, now that the game actually shows the recommended parts, I figured I could answer this on my own. Unfortunately, the notifications are hidden, if you've already solved the puzzle. So I had to nuke my save and replay the game up to the Vape Pen, just to get a fresh look at it.
And the results are.
I can't figure out how to work around the limitation that the DX300 only ever outputs either 100 or 0, while the mission requires the input to vary between values like 100, 75, 50, 25 and 0.
For people just tuning in, when the question was originaly asked, the game didn't work quite the same.
In the current build, you are given all the componets very early on in the game, but you are told, which part are recommended and which are not.
In the early days, you'd be drip fed parts as you progressed. It seems that DX300 was indeed unlocked at a time that caused some confusion as it was given to the players just before a task that didn't make any use of it. (You could optimize your earlier designs with it, tough.)
So, based on what I've said so far, here's what this design will probably need:
One or more MCs to perform the distance calculation
A MC to coordinate everything and respond to input.
A MC for storing and displaying the score - possibly two, one for each display. We'll need this in part to handle the flashing effect, which doesn't seem a good place to put elsewhere.
It turns out my 'robot arm' was even more useful than I could have predicted. As I write this, I just finished troubleshooting a variant of the design to be used in a pair of giant-size cargo cranes at Avalon City's port!! It's worth noting that the cranes were produced 'in-house', so to speak - about half of Avalon City's projected industrial areas are at least complete-adjacent, and the rest is under construction. The city is a lot bigger than I imagined when I saw that diagram. I don't know what sort of population Mr Haotian's planned for exactly, but I bet the numbers are big.
Adjusted version ahoy! This design only has a few changes from the first version:
Just wanted to share this, since I thought it might not happen, ever!
Maybe not the most elegant solution you'll ever see but guess what, it works, finally, after several hours staring at the screen with brain freeze wondering what the hell was going on..lol!!
Before the ecstasy though came the agony as a previous version failed on test 50. I hope you can imagine my facing dropping, because it did, all the way down to the floor. I was sat back in my chair arms raised with, I imagine, a rather self satisfied look on my face and then BOOM.